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Laura PIZZIO

3D artist and assistant Unreal Engine developer for Otherside studio

(VR and motion capture).

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About Me

I am Laura, a 3D artist and assistant developer at Otherside Studio for the past 3 years, specializing in virtual reality and motion capture. I blend artistic creativity with Blueprint development skills under Unreal Engine to craft unique experiences. Graduating after 6 years of studies in film, video games, and new media, my thirst for learning is insatiable. Currently, I am learning the C++ language to enhance my technical skills.

My educational background and professional experiences have allowed me to acquire diverse skills in this field, providing me with versatility in various software and effective project organization, whether in team or individual settings.

Every project I undertake represents a dive into innovation, where my passion for new technologies and electronics comes to life. My goal is to push the boundaries of creativity by combining art and technology.

3D

Wooden corridor

I present to you my latest personal work, a 3D modeling of a library corridor. I completed all the modeling and trims using Blender 3D, as well as the entire rendering of shaders and other effects on Unreal Engine. Optimized for games, every detail has been carefully considered to capture the essence of an ancient library to which I wanted to give a warm ambiance.

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Services
Contact

Programming

Loxam

As part of my work at Otherside Studio, I took part in the creation of a virtual reality and motion capture gondola driving simulator for the Ecir group. My role was to create realistic 3D environments optimized for VR. In addition, I helped the developers by programming the entire weather system (3 levels of wind, cloudy, light rain, heavy rain and storm), a system controllable by the supervisor/teacher.

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Blueprint

Contact

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